In part I of the Evolution of Resolution, we discussed CGA, EGA,VGA/SVGA and progressive scan. In part II, we need to get into the whirlwind history of computer graphics, but first, let’s conclude our discussion of resol[...]
Why our BOXX computer rendering articles a must read? Because from 3D design and animation, to VFX, motion media, and CAD, whatever is created, must be rendered. So whether its CPU or GPU, on your workstation or a dedicated system, using V-Ray, Arnold, KeyShot, Blender, or some other render engine, when the topic is rendering, BOXX is your rendering authority.