KeyShot 9.1 – New Features and Improvements
KeyShot dropped dozens of improvements and bug fixes with their latest 9.1 update. On top of that, they added three brand-new features:
- The Unwrap UV tool, which allows you to generate UV coordinates for your objects on complex surfaces
- Name Templates now give you precise control over what is generated as the Render name, making it easier to navigate to specific images in the render folder
- Network Rendering on GPUs, allowing you to share GPU resources across any computer on the same network
Additional improvements include:
- Added option to switch between CPU and GPU rendering independently from Real-time view
- Improved GPU rendering method for better memory usage
- Added option to Flip Normals for Fuzz material
- Improved handling of Locked parts
- Models can be added to favorites
- Added support for 32-bit EXR HDRI files
- Improved UI responsiveness on startup and save
- Several stability and UI improvements, bug fixes
- And more!1
In light of KeyShot’s new GPU networking feature, you may be tempted to buy a new video card and throw it into your existing workstation. However, depending on how many PCIe lanes you have to spare, you could be gimping your other components in the process. You may want to consider upgrading to a workstation that was specifically designed to house multiple GPUs. For example, the APEXX W4L from BOXX, which supports up to four high-end dual-width video cards at full performance, and comes with a beefy 1600-watt 80 PLUS Titanium-rated power supply for maximum power efficiency. Combined with up to 1.5TB of memory and 28 cores on a single processor, you’ll be able to iterate and complete projects faster than ever before.
Give us a call at 877-877-2699 or consult with a BOXX performance specialist online today to learn more.
The APEXX W4L, seen here housing four GPUs like it ain’t no thing.